Herman Miller has a new series on their site called Why Design where they will be profiling designers. From the site:

At Herman Miller design is the language we use to ask questions and seek answers to the problems our customers face. The design process is a journey into the unknown—or as George Nelson once quipped, “I have never met a designer who was retained to keep things the same as they were.” Before we decide what we do and how we do it, we like to begin by asking the question “Why?” In Why Design, a new video series, we explore the world through the eyes of our designers, and share something of why we value their point of view.

The first profile is Yves Béhar and is an inspirational video on how surfing is like improvisational jazz and how that compares to the design process. It’s a great first profile and I’m looking forward to future additions to the series.

“You’ve got to be able to take a chance to die. And you have to die lots. You have to die all the time. You’re goin’ out there with just a whisper of an idea. The fear will make you clench up. That’s the fear of dying. When you start and the first few lines don’t grab and people are going like, “What’s this? I’m not laughing and I’m not interested,” then you just put your arms out like this and open way up and that allows your stuff to go out. Otherwise it’s just stuck inside you.”
Bill Murray on improv (or any other creative endeavor, for that matter) from this recent interview in Esquire.

I just finished watching the documentary The Universal Mind of Bill Evans. Originally filmed in 1966 and introduced by Steve Allen, the 45-minute telecast features the legendary jazz musician Bill Evans in conversation with his brother, music teacher Harry Evans on the creativity of jazz, improv, and teaching music. This is one of my favorite parts, featuring Evans talking about the ideas behind improvisation.

The entire documentary is available to watch on YouTube.

Platforms, Conversations and Design Surprises


I love it when I realize a concept I’ve thought about and written about for a few years can also be applied to something else. One of the principles in my manifesto is “The best work comes from the place between the known and the unknown.” When I wrote that, I was primarily thinking about tools and skill sets, meaning when your designs will be better when you are stretched to learn a new skill or tool because you will be more open to experiment, you will have a great chance of failing and thus, produce different results than if you stick to your usual tools, skills, and practices.

Lately, however, I’ve been thinking about this concept in regards to the designer and audience relationship. For years, design has been described as a narrative initiated by the designer, usually resulting in a one-way dialog—designer to audience. I believe this method of design is changing with the rise of interactive design and the design process is no longer one continuous narrative but a conversation between designer and audience.

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A wonderful talk from one of my favorite bloggers Liz Danzico on Frameworks and Improvisation in design. I’m still trying to wrap my head around all of this; so much to think about.