June 2012
21 posts
—David Brooks on The Power of the Particular
Good advice for artists, designers, creators, politicians, entrepreneurs, and pretty much all humans.
—Jack Cheng, on an idea his dad has about time and memory and meaning and experience.
I don’t want him to ever stop asking me about it, because every time he asks, it’s a reminder. To make next week longer and more memorable than this one. To make each subsequent year slower than the one before, by going off the rails, opening myself to richer memories. Every time Dad tells me his idea, it’s a reminder to step away from the machine and pay attention to the world.
Oh man, this is good.
This is part three of a three-part series. Part 1 / Part 2 / Part 3 (You are here.)
Are we really afraid? Are we afraid that we’ll be out of jobs or are we afraid the design can’t solve all the problems we think it can? Do we think opening up our toolkit1 — improvising, frameworks, storytelling, and delight — will ruin our field? Or is it possible that these are skills that can help push the world forward, shining light into the darkness?
This is part two of a three-part series. Part 1 / Part 2 (You are here.) / Part 3
“The liberal arts have always been changing just as much as we have.” —The New Liberal Arts 1
The liberal arts are those subjects that were considered essential for students to study. They provide the student with the tools they need to learn and a framework in which to navigate through the world. Somewhere along the way, we decided writing was something every student should learn. Public Speaking is a required course in most university programs. Could graphic design sit along side these liberal arts?
This is part one of a three-part series. Part 1(You are here) / Part 2 / Part 3
“The teaching of art is the teaching of all things.” —John Ruskin
The graphic design field is awash with contradictions. It sits in the awkward cross-section between service and craft. It’s at once a service given to others and a craft we hone for ourselves. It can be both invisible and influential, sometimes showing a point of view and other times remaining apathetic to its content.
Pixar story artist Emma Coats has been tweeting a series of story basics she’s learned from senior Pixar employees on how to craft good stories. Here are some of my favorites:
Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.
Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.
No work is ever wasted. If it’s not working, let go and move on - it’ll come back around to be useful later.
You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?
—Damien Hirst
(via ubuwaits)
—Marcos Weskamp, Head of Design at Flipboad, from this great interview from Mashable.
Flipboard is my all-time favorite iPad app and easily in my top five iPhone apps. The user experience is pretty much perfect and it’s great to hear some of the thoughts and process behind the product.
Song of the moment: The Ballad of Broken Bones - The Low Anthem